Alright. This game is amazing. Godlike progression, good balancing, fun and interesting new plants, a serviceable costume system, refreshing zombies to play around (looking at you, statue), and a very faithful implementation of old mechanics that isn't afraid to put new stuff on the table. Just great all around; in fact, I might've, uhhh, gotten addicted for a bit? I beat the entire first world in one sitting, back when I started.
Still, I have a few small gripes so far, and a single major one (haven't beaten it all yet):
- The graphics can be really cool and charismatic in some areas (namely, in the Sunflower's redesign and the general vibes of both the Potato Mine and the Buckethead), but I feel like the game could do with a small amount of extra shading and muted colors —it just feels a bit TOO bright and cheery sometimes, which can be jarring when some of the older zombies and stage layouts make comebacks—.
- Also, the spritework is very competent and consistent in what it's trying to do, but MAN, can the animations be flip-floppy. Sometimes, they're great, and convey everything the need to, with a few having really cool VFX associated to them!... but other times... other times, I swear, I've had beef jerky less stiff... looking at you, Imp, Cherry Bomb and Peashooter... looking at you.
- The shop feels a bit unbalanced, entirely due to the fact you can buy extra seed slots for an extremely high price. Due to seed slots probably being the single most important limitation for the player, and thus, the prospect of expanding them being awesome, there's far too much incentive to spend on ABSOLUTELY NONE of the actually interesting stuff for AGES, like plants and costumes, rather than the straightforward, powerful and extremely costly seed slot. It would be cool if there was some other way to get that kind of upgrades, rather than cash, as they really monopolize the whole shop unless you go out of your way to get what you know SHOULD be more fun. Players are like kids, new plants are like veggies, and seed slots are straight up McDonalds. One of them is more appealing thanh the other, but that doesn't mean it's good for the kids' health; you should probably introduce a way to make sure they actively choose to eat their veggies WITHOUT taking away the ocassional Big Mac.
- The game almost always runs SMOOTH AS BUTTER, with the typical lag spikes you might expect from some other games being essentially nonexistent here. However, despite this, it is with *Performance* that one of my few, yet biggest criticisms of this game arises: the game can be unstable. What do I mean by this? Well:
> Initially, you won't notice anything! everything's going smoothly, you beat a few levels, unlock a few plants, but when you start getting to some of the spicier stages, and the zombies and on-screen entities start stacking on top of one another, you'll begin to notice something: "Why are the shadows blipping in and out? Why is all the text also doing that? a layering issue? not loading properly?" You might notice a few lag spikes here and there, maybe the audio cuts out for a split second, nothing major.
And then shit hits the fan.
The game freezes. BADLY. you can move your mouse, but nothing works. If you're smart, you'll try to close the window by now. "But what about all the PROGRESS YOU MADE?", you ask yourself, so you keep it open.
Then the audio cuts out. Nothing works, not even alt+F4, surprisingly (though that may be my own computer's incompetence, as it's got like 15 years in the bag already).
Then the screen tears. Welcome to the beautiful land of Fuckety-Fucked tm.
From then on, hang tight and watch the fireworks, as your display proceeds to multiply, fragment and overlap, for some reason. This is actually pretty funny, right up until you notice everything's crashed, all your progress has been lost, and your computer has been bricked from anywhere between 2 to 10 minutes.
So, uh, yeah, great game all around, PLEASEFORTHELOVEOFDAVEKEEPATITBUDDY, but please look into that resource usage (?) bug.
Edit: forgot to mention it, but I actually like how challenging the game can be. It really demands experimentation from the player, and I love that.
The sprites and animations are also made by me, so it's programmer art, don't ask me too much (I think the graphics are decent, tho, but nothing as an artist's work)
I maybe address the shop problem in the future, because what u say is pretty valid.
And about the performance, I really thought it was the android version while I was reading, but since is the windows version, it may be because of your old software. The game is fully compatible in Windows 10 and 11.
I'm gonna port the game to a newer game engine soon, and maybe in that software, exporting to windows will result in a more stable version, even for old hardware.
I'd like to apologize for what I said. You don't deserve that, you're just trying to make a fun and challenging fangame.
My opinion on 61 and any other "Dark" levels won't change though, I still dislike them. They're just too frustrating to find any joy in them. I need to be able to at least see an outline of the yard.
Other than that though, this game's pretty fun.
Though one other thing I'd like to say is that the mouse cursor needs to be more noticeable. Many times I found myself asking "Where's my mouse!?" in all the chaos.
Maybe you could even add a QoL upgrade by including an option where one can just hover their mouse over suns and coins to collect them without clicking.
Again, sorry for being so rude. I really shouldn't be playing on so little sleep, makes it hard to filter out my emotional outbursts.
Welp, I haven't added that QoL change because you can just hold the left click, you don't need to click every sun/coin individually. However, I might add it in the future.
Abt the dark stormy night lvl, did you already try using Plantern, right?
It only has controller and keyboard support for Versus mode, but I might add it for the rest of the game (btw, you can use hotkeys for stuff like selecting seeds [with the numbers] or using the shovels [with tab or middle click])
I can't believe you're actually struggling with the easiest boss fight in the game. If you need help, you can find it in the discord server, but I'm not making any level skippable just cuz Smile Dog 2 has massive skill issue
Yeah, same here, it just says "app isn't compatible with your phone" when running the apk. Is it incompatible with android version 15? Even the legacy versions give that response.
Yep, the app is only compatible up to android 12. I have to make a port to Game Maker 2 so i can export to more recent versions, but that's gonna take a while. Sorry for the incovenience.
Some companies allow user to make this kind of stuff. However, they have the right to shut down any game at any moment cuz it's still their intellectual property. It's similar to gameplays in Youtube, for example (Nintendo didn't let user upload gameplays about their games )
How is level 10 even possible? No matter what I try (Snow Pea + Garlic Drone, Snow Pea + Bowling Bulb, Snow Pea + Cherry Bomb, Bowling Bulb + Cherry Bomb, etc...) the final wave just kills me with how much the Rally Zombie soups up everything and it inevitably coming in the same lane as a Statue or a Screen Door Zombie or both.
EDIT: Beat it after some hours. This level really is just "stall things for cherry bomb and pray that RNG doesn't screw you over on the final wave". Please fix.
I just made this account to say that i like your game, but i think hard mode level 1-3 may be either nearly impossible, or is RNG reliant. Is there something i'm doing wrong?
Your game is unbalanced i can't even pass level 25 it's all rng with no sklll.No matter how better I played,I keep losing.Gravestones have too much hp, how far zombie statues goes also rng ITS ALL RNG AND NO SKILL.
BUT
I know this game isn't complete yet that's why I am writing this comment.
Hello dude. You did a really nice job in this one well done. It's really similar to the original game but still quiet different. Love the pixel art style and the music is really intriguing too. Still though I want to ask what about copyrights and stuff? I mean how does this work? Some things are different sure but the main idea is simply the same. Respect your work though man really amazing job!
Nice to see that this fangame is still getting updated! TBH i first downloaded this back when there were no devlogs (or older ones were simply deleted...).
The game is really good but could the level 6-4 hard level, be a bit easier ? Because Damm that's really hard to do with only basicly two attacking plants
Out of curiosity, I downloaded the game off gamejolt, where I to download this one off itch.io, will I still retain my progress from the one I downloaded off gamejolt? Just wanna know given the recent gamejolt situations happening, what with devs getting their games shadow banned and gamejolt staff doing bugger all about it and being pricks in the process.
The default Plants vs Zombies is very easy, it's worth playing this version to feel challenged. Congratulations on creating it. You could enable the option for users to donate.
man you made the hard mode day 3 impossible there are too many door zombie and not many sunflowers and most of the plants are way too foward that impossible to beat and i dint found ONE SINGLE VIDEO OF SOMEONE BEATING THAT LEVEL in the 1.3.1 version
The level is possible, and not that hard actually, you can beat it consistently by being careful with cherry bombs and planting as many wall nuts as you can.
You can find a whole guide post in the discord server
Hola ( No speaking english XDD ). No se si sea el unico pero con la nueva actualizacion hay muchas veces en las que la pantalla se congela luego vuelve y otra vez se congela. Almenos para mi es injugable, ya que cuando estas a media partida de CUALQUIER NIVEL, se "crashea" ( El programa PVZ dejo de funcionar). Eso sumado al congelamiento que lo llamo de mala manera "lag", arruina la experiencia. Los cambios me gustaron, la tienda es una estafa con los precios y la dificultad esta exelente. <3
Love the game, its a good bit more difficult than vanilla, but I like that. Most of the new plants are bangers.
I do not understand the final bossfight though. My understanding is that you need to survive until you get 9 planterns, and they sometimes show up in airdrops. I have yet to gigure out what determines how far you can dribe back the boss. Towards the end it just keeps crawling forward. I assume I missed someyhing, but idk what it is
Can you give some tips? For examle, I have no idea what to do wuth scardy shrooms, they seem like a great backline until there is a delivery 1 away from the back, and the entire defense stops working
I got a question how do you make money? I mean I made like 3300 from doing all days and 4 nights but upgrades are costly so are there gonna be levels which will drop good cash?
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why i can't use rtx on this game?
Wdym
Alright. This game is amazing. Godlike progression, good balancing, fun and interesting new plants, a serviceable costume system, refreshing zombies to play around (looking at you, statue), and a very faithful implementation of old mechanics that isn't afraid to put new stuff on the table. Just great all around; in fact, I might've, uhhh, gotten addicted for a bit? I beat the entire first world in one sitting, back when I started.
Still, I have a few small gripes so far, and a single major one (haven't beaten it all yet):
- The graphics can be really cool and charismatic in some areas (namely, in the Sunflower's redesign and the general vibes of both the Potato Mine and the Buckethead), but I feel like the game could do with a small amount of extra shading and muted colors —it just feels a bit TOO bright and cheery sometimes, which can be jarring when some of the older zombies and stage layouts make comebacks—.
- Also, the spritework is very competent and consistent in what it's trying to do, but MAN, can the animations be flip-floppy. Sometimes, they're great, and convey everything the need to, with a few having really cool VFX associated to them!... but other times... other times, I swear, I've had beef jerky less stiff... looking at you, Imp, Cherry Bomb and Peashooter... looking at you.
- The shop feels a bit unbalanced, entirely due to the fact you can buy extra seed slots for an extremely high price. Due to seed slots probably being the single most important limitation for the player, and thus, the prospect of expanding them being awesome, there's far too much incentive to spend on ABSOLUTELY NONE of the actually interesting stuff for AGES, like plants and costumes, rather than the straightforward, powerful and extremely costly seed slot. It would be cool if there was some other way to get that kind of upgrades, rather than cash, as they really monopolize the whole shop unless you go out of your way to get what you know SHOULD be more fun. Players are like kids, new plants are like veggies, and seed slots are straight up McDonalds. One of them is more appealing thanh the other, but that doesn't mean it's good for the kids' health; you should probably introduce a way to make sure they actively choose to eat their veggies WITHOUT taking away the ocassional Big Mac.
- The game almost always runs SMOOTH AS BUTTER, with the typical lag spikes you might expect from some other games being essentially nonexistent here. However, despite this, it is with *Performance* that one of my few, yet biggest criticisms of this game arises: the game can be unstable. What do I mean by this? Well:
> Initially, you won't notice anything! everything's going smoothly, you beat a few levels, unlock a few plants, but when you start getting to some of the spicier stages, and the zombies and on-screen entities start stacking on top of one another, you'll begin to notice something: "Why are the shadows blipping in and out? Why is all the text also doing that? a layering issue? not loading properly?" You might notice a few lag spikes here and there, maybe the audio cuts out for a split second, nothing major.
And then shit hits the fan.
The game freezes. BADLY. you can move your mouse, but nothing works. If you're smart, you'll try to close the window by now. "But what about all the PROGRESS YOU MADE?", you ask yourself, so you keep it open.
Then the audio cuts out. Nothing works, not even alt+F4, surprisingly (though that may be my own computer's incompetence, as it's got like 15 years in the bag already).
Then the screen tears. Welcome to the beautiful land of Fuckety-Fucked tm.
From then on, hang tight and watch the fireworks, as your display proceeds to multiply, fragment and overlap, for some reason. This is actually pretty funny, right up until you notice everything's crashed, all your progress has been lost, and your computer has been bricked from anywhere between 2 to 10 minutes.
So, uh, yeah, great game all around, PLEASEFORTHELOVEOFDAVEKEEPATITBUDDY, but please look into that resource usage (?) bug.
Edit: forgot to mention it, but I actually like how challenging the game can be. It really demands experimentation from the player, and I love that.
The sprites and animations are also made by me, so it's programmer art, don't ask me too much (I think the graphics are decent, tho, but nothing as an artist's work)
I maybe address the shop problem in the future, because what u say is pretty valid.
And about the performance, I really thought it was the android version while I was reading, but since is the windows version, it may be because of your old software. The game is fully compatible in Windows 10 and 11.
I'm gonna port the game to a newer game engine soon, and maybe in that software, exporting to windows will result in a more stable version, even for old hardware.
Oh, that's just lovely. Big thanks for the reply, my man!
I HATE YOU SO FUCKING MUCH FOR MAKING THE BULLSHIT THAT IS LEVEL 61
Me when rage quit.
If you need help, you can join the discord server, there's a dedicated forums for that.
I'd like to apologize for what I said. You don't deserve that, you're just trying to make a fun and challenging fangame.
My opinion on 61 and any other "Dark" levels won't change though, I still dislike them. They're just too frustrating to find any joy in them. I need to be able to at least see an outline of the yard.
Other than that though, this game's pretty fun.
Though one other thing I'd like to say is that the mouse cursor needs to be more noticeable. Many times I found myself asking "Where's my mouse!?" in all the chaos.
Maybe you could even add a QoL upgrade by including an option where one can just hover their mouse over suns and coins to collect them without clicking.
Again, sorry for being so rude. I really shouldn't be playing on so little sleep, makes it hard to filter out my emotional outbursts.
Welp, I haven't added that QoL change because you can just hold the left click, you don't need to click every sun/coin individually. However, I might add it in the future.
Abt the dark stormy night lvl, did you already try using Plantern, right?
Yeah, I'm past 61 now. It's 68(?) I'm having trouble with now. The one where there's rain and fog at the same time.
I hate Rocket Zombies.
Edit: Went to the Discord, found some tips and cleared it.
Ayo, Calm down
does this have controller or keyboard support? and if not do you plan too add it?
It only has controller and keyboard support for Versus mode, but I might add it for the rest of the game (btw, you can use hotkeys for stuff like selecting seeds [with the numbers] or using the shovels [with tab or middle click])
ngl, you should make any update be available for example update 1.3
Maybe, but i don't have all the versions unfortunately.
What I have tho are a ton of alpha versions, idk if anyone is interested on playing those pre v1.0 versions lol
Bruh make level 30 skippable or I will post an apk to arabic YouTube from Telegram
Also Stand Era Dream World is better than this glazed as hell trash. I wouldn't be surprised if you paid them to say that all your updates are good💀💀💀
I can't believe you're actually struggling with the easiest boss fight in the game. If you need help, you can find it in the discord server, but I'm not making any level skippable just cuz Smile Dog 2 has massive skill issue
Yo guys I apologize for saying that
Please, make a Linux version
Not possible at the time, but I think you can play using WineHQ to execute the windows version
Itch desktop app doesn't let me use wine but I guess I could make it work. Thanks for the reply
i added it to steam and used proton, works great
The android APK says its incompatible
Yeah, same here, it just says "app isn't compatible with your phone" when running the apk. Is it incompatible with android version 15? Even the legacy versions give that response.
IT SHOULDVE BE THEM NOT ME
Yep, the app is only compatible up to android 12. I have to make a port to Game Maker 2 so i can export to more recent versions, but that's gonna take a while. Sorry for the incovenience.
can you make it compatible with Mac or ios
Not possible at the time due to game engine limitations, no devices to test the game, and not being able to download external apps in iOS. Sorry
love it! but i have to know, isnt it illegal to use pvz in the name?
doubt it
Some companies allow user to make this kind of stuff. However, they have the right to shut down any game at any moment cuz it's still their intellectual property. It's similar to gameplays in Youtube, for example (Nintendo didn't let user upload gameplays about their games )
We need legal cheat ingame
Someone will eventually make a mod enabling the built-in cheat codes xd
Because your game is fun, so now my phone is hot
Ayo what
What is zombie doing, eating a Button?
How is level 10 even possible? No matter what I try (Snow Pea + Garlic Drone, Snow Pea + Bowling Bulb, Snow Pea + Cherry Bomb, Bowling Bulb + Cherry Bomb, etc...) the final wave just kills me with how much the Rally Zombie soups up everything and it inevitably coming in the same lane as a Statue or a Screen Door Zombie or both.
EDIT: Beat it after some hours. This level really is just "stall things for cherry bomb and pray that RNG doesn't screw you over on the final wave". Please fix.
The healing sprinklers lag my game out so much for some reason??? Makes the game run at like half speed, plz fix
hey i've been getting this message everytime I start up the game
___________________________________________
############################################################################################
ERROR in
action number 1
of Create Event
for object nekopresence_obj:
NekoPresence init fail.
at gml_Object_nekopresence_obj_Create_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_nekopresence_obj_Create_0 (line -1)
is there any way to fix it?
How is this multiplayer? I just want to play with my friend vroh
You need Parsec
I just made this account to say that i like your game, but i think hard mode level 1-3 may be either nearly impossible, or is RNG reliant. Is there something i'm doing wrong?
Bad news guys! The update being delayed until later in November.
Your game is unbalanced i can't even pass level 25 it's all rng with no sklll.No matter how better I played,I keep losing.Gravestones have too much hp, how far zombie statues goes also rng ITS ALL RNG AND NO SKILL.
BUT
I know this game isn't complete yet that's why I am writing this comment.
Omg is about update now (soon) >:]
Hello dude. You did a really nice job in this one well done. It's really similar to the original game but still quiet different. Love the pixel art style and the music is really intriguing too. Still though I want to ask what about copyrights and stuff? I mean how does this work? Some things are different sure but the main idea is simply the same. Respect your work though man really amazing job!
i beat my meat to the game best game ever sunflower sexy as hell ahhhhhhhh
what......
Your game is very interesting.can you make chinese translation?
Maybe
🦶🎧👍🥤😶👆😁😶🩸😫😶🦶😶☝️👇😩🎧🎮👆🔪🤩😁👆🦆😂😶🔪🔪📏🦆😶🧐😠🙁😥😕🧐😡😜😡😹🙊🙀💦🙀🙊👺😸😿😹💯💦💦🌟💦💦🧜🏌️🧑🦼🏃💆🛌🧗🏇🧙🥷👸🥷👰🦹👮🌿🌹🌸🪴🌱🪴🌲🌴🌿🍄🌿
Nice to see that this fangame is still getting updated! TBH i first downloaded this back when there were no devlogs (or older ones were simply deleted...).
i would like to see cloud sync to google drive or any other clou
For some reason it keeps giving me the "game isnt compatible with ur device" on my samsung 24 fe. Is there a fix?
Probably not (unless making separate apk for other arch). Maybe it's a problem with architecture of your phone.
The game is really good but could the level 6-4 hard level, be a bit easier ? Because Damm that's really hard to do with only basicly two attacking plants
Nevermind I beat it, still it is a great game
android app is incompatible with my redmi note 14 pro+ plz fix
Out of curiosity, I downloaded the game off gamejolt, where I to download this one off itch.io, will I still retain my progress from the one I downloaded off gamejolt? Just wanna know given the recent gamejolt situations happening, what with devs getting their games shadow banned and gamejolt staff doing bugger all about it and being pricks in the process.
Yeah, the game is exactly the same, so your progress won't be affected. I didn't even know that was happening in gamejolt lol
The default Plants vs Zombies is very easy, it's worth playing this version to feel challenged. Congratulations on creating it. You could enable the option for users to donate.
Ty! Some people have told me to accept donations, but i'm not very sure about it.
man you made the hard mode day 3 impossible there are too many door zombie and not many sunflowers and most of the plants are way too foward that impossible to beat and i dint found ONE SINGLE VIDEO OF SOMEONE BEATING THAT LEVEL in the 1.3.1 version
PLEASE MAN BE A PAL AND MAKE THAT ONE EASIER
and for the one that says skill issue
YOU TRY TO BEAT IT AND SEND A VIDEO THEN
The level is possible, and not that hard actually, you can beat it consistently by being careful with cherry bombs and planting as many wall nuts as you can.
You can find a whole guide post in the discord server
finaly won the night 25 but the hard mode on day 3 the videos in youtube are diferent why the change?
does the bonus sun trophy works in the hard modes?
if not please someone one send a video on youtube on how to beat that one
Yes, upgrades work in Hard mode. You can find a guide of H1-3 in the discord server.
could you send a link of the video or the guide here?
also for some reason i cant use the seapuffshroom in the water in stage 58
It's a known bug. I'll fix it in the next patch
so can you send the link of the video beating the 1-3 hard
here or in youtube ?
Hola ( No speaking english XDD ).
No se si sea el unico pero con la nueva actualizacion hay muchas veces en las que la pantalla se congela luego vuelve y otra vez se congela.
Almenos para mi es injugable, ya que cuando estas a media partida de CUALQUIER NIVEL, se "crashea" ( El programa PVZ dejo de funcionar).
Eso sumado al congelamiento que lo llamo de mala manera "lag", arruina la experiencia.
Los cambios me gustaron, la tienda es una estafa con los precios y la dificultad esta exelente. <3
El juego tiende a lagearse horrible cuando se baja la barra de notificaciones. Si eso pasa intente pausar el juego hasta que pase el lagazo.
Por ahora no sé cómo arreglarlo, pero tal vez descargando software más actual para compilar en Android ayude. Ahí veremos en próximas updates.
just fixing a misstype the sun shorroms give 15 in the early stage and 35 in the later they are better than the sunflower in the late game
and the cherybomb is only hiting a 3x1 area like only the front and back of where you plant it
please fix that
also how am i gonna farm 15000 for the slot upgrade please lower that cost i dont think that even a week doing only whack a zombie can give that much
your game is really good and is giving me a really good challenge the night round are giving me some trouble because of the sunmushorrom nerfed
im just stuck at night 25 i cant get past that one what should i use for a deck?
Peanut is really good and easily good enough until the final levels of the game
im trying man the freking necromaancer JUST BREAK MY WHOLE DEFENSE
i put a peanut in front of the last line (the waay left one ) he just made a grave in there throw my penut behind him and killed me
i can deal with almost anything but the statues and the necromancers they break my defense wayy too easy
I might consider the Sun-Shroom change. Talking about cherry bomb, there are two types, Single cherry (3 x 1) & Cherry Bomb (3 x 3).
The seed slot upgrade is not meant to be bought during the night, so yeah, maybe i'll increase the amount of coins you get.
Love the game, its a good bit more difficult than vanilla, but I like that. Most of the new plants are bangers.
I do not understand the final bossfight though. My understanding is that you need to survive until you get 9 planterns, and they sometimes show up in airdrops. I have yet to gigure out what determines how far you can dribe back the boss. Towards the end it just keeps crawling forward. I assume I missed someyhing, but idk what it is
I passed that boss fight.
Can you give some tips? For examle, I have no idea what to do wuth scardy shrooms, they seem like a great backline until there is a delivery 1 away from the back, and the entire defense stops working
I want to download but I can't. I did it eventually!
I got a question how do you make money? I mean I made like 3300 from doing all days and 4 nights but upgrades are costly so are there gonna be levels which will drop good cash?
You can try farming in whack a zombie or playing hard mode to get rubies, but I'll increase the money obtained in endless in the next version.
thank you very much kind sir
Hi again. I commented on you previously, but is there a way where I can access your source code to Gamemaker?
The only way you can currently do that is by using Undertale Tool Mod. You can make your own modifications with it. It's only for PC.
The game's source code and files are not online.
What is going on. I'm seeing Undertale again everywhere in such a short timespan