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v1.3.5
It's pretty fun and i like how the game looks!
Unfortunately, it feels closer to PvZ2 than the original in terms of balance, and i'm ready to give up on night level 25 :C
I get swarmed by footballers and necromancers every time, no matter what setup i try. Once i'll farm enough coins to unlock additional slot, i'll give it one more try...

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U should try placing 3 columns of sun-shrooms, using fume-shroom and peanut as your main attackers, use cherry bomb only on flags and, in early game, try to break sun graves with puff-shrooms.

If you need help with other levels, there's a dedicated forums in the discord server.

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Hey Cris, 

I have a few questions for you.

Will you add a 2x Fast Forward Button?

Any idea why I'm unable to download this on my Samsung A36 (Android)?

Any chance for a easy method to collect sun? aka the pvz replanted - press space to collect all sun on screen?

Adding the fast forward button is kinda complex because I would have to modify a lot of stuff, it's possible but not in my plans right now.

You can't download it because the game isn't compatible with android 14+, I'm working on a port to make that possible.

I may add that, but the method to collect sun in ND is way easier than in Replanted or Pvz1, since you only have to hold the click and it's not necessary to click every individual sun, it works like pvz2 I think.

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Awesome game, some of the new music is a masterpiece (JosmoQR is a genius) i love the graphics. Hard mode is my favorite :)

no linux release? :?

No, but I guess you can play using Wine or even adding the game to your steam library to use Proton

thank!  i'll try that

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Version 1.3.5
Plants in multiplayer versus mode basically can't win assuming both sides have fully functional thinking(unless its special delivery, in which case zombies can't win). So it requires more balancing.

Some more actionable ideas:
-Making the economy of both sides more even. According to the friend I tested this gamemode with, paraphasing here: "the sun flowers are a lot easier to kill than the gravestones." Personally I just recommend giving the sun producers a faster production speed.
-The polevaulter probably should be nerfed, but this is mainly because its hard to deal with them when you're already strapped for sun.
-A lot of zombies being able to be spawned 3 tiles into the lawn and leaving the plant side with 6 tiles to react to them gives a lot of initiative to zombie side, recommend either giving plant side more lawn space, or making more zombies appear from offscreen.

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During the play sessions we introduced an idea of a ban system, the games were more fun, and felt slightly more balanced, just zombies still had a distinct advantage.

Separate note, campaign + hard mode was fun, some of the levels that banned sun producers and/or put plants that needed to be protected in the front of the lawn were kinda "wtf evil dev" but were beatable after a lot of attempts.

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tá melhor do que Replanted :)  (real)

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In version 1.3.5...

- The game locks me out of my access to the sea-shroom.

- The UI in the level selection screen is glitched. The example I could find is that the weather levels are using the sun instead of the cloud as its symbol.

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The second one is not an error, it shows a sun because is the button to access day levels.

I may need more details for the first one, there was an error in the release that blocked sea shroom in a level if, in CYS, you opened the almanac, but that was already fixed.

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So, when I intially beat the boss level in the pool section, I did remember acquiring a sea-shroom in the end.

But for some reason, when I looked at my seed selection screen in the latest version, it appears to be locked...

I thought that perhaps, beating the same level would fix the problem. So, I tried again, and I still didn't get the plant.

I think level 72 need to be removed or nerfed to have less rng. It isn't normal I get average 10 lily pad for 16 plants.

Most if no half of the plants are useless for the zombies.


Thanks for bringing rng plants on top of magician zombie's rng.

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I know Puff-Shrooms are overpowered in the first game's night levels, but IMO making them self-delete is too big a nerf. It would make more sense to halve their HP; it's small, so it shouldn't take a zombie as many bites to eat it.

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I second this! I feel it would better with less recharge time & less health. A basic should be able to eat it in a few bites.

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I disagree, it's still one of the best plants in the game, a almost obrigatory pick in every night level, and it takes so much time to die that when your first puffshroom die from age you already has 2 or 3 in everysingle lane and has builded your economy. Buffing then in any way would make night levels way to easy.

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Why does it not work for my phone?

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Because the game doesn't support modern Android devices. An update is in the works to fix this

ok thanks

Wait when

In that case I'll have to appreciate your art on a monitor full screen!

EA could never...

garlic is kinda useless?

I guess I could place it in the second column where ranged zombies stay while others walk past my dark garlic drone to stop tanking for it for more than an instant. kinda like spikeweed I guess

I remember back when I played PvZ, I'd go into last stand to design a formation, then go into [survival: pool] to grind for coins. weirdly that's become part of the experience I've associated with it
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i did not expect bandicam watermark sob

speaking of which, I tried reproducing old strat that uses gloom shroom in front column (that works by making use of the fact that ducky tube zombies don't start biting wide pumpkin until they walk into pool. then I'd do all that stuff like stalling final zombie on first wave (sigh, if that cheese were useful in this game, being able to keep low dps ranged zombie in 2nd column indefinitely (unlike with basketball catapult zombie which drives forward after a while) would make it even more convenient) to build up sun for winter melon support, then take my time adding pumpkins to other less critical stuff, replace sunflowers with marigold, etc.) which doesn't suit this game in all sorts of ways

feels kinda silly that you can just assassinate the target zombie thru a wall of graves/tombstones

I guess an icicle melting would lose its ability to pierce

I had so much fun testing underpowered strats on purpose. I have an idea about garlic. (can do the same for bottom. but it's just a test for fun) dark garlic drones in top lane, with garlic at upper right. now, even with zombies walking down the adjacent lane, side effect cloves won't be shot. for the brief instant that zombies show up in the edgemost lane, trios of cloves can be shot, but half will be wasted from being sent even further above. I genuinely like this. not off screen but miss besides entire lawn. just sailing past all zombies (since I'm only interested in messing around for now, I edited file and skipped a lot of content, so for all I know, there might be stuff to hit)

also, I keep trying to get whacky with torchwood due to vague memories. iirc, placing torchwood besides threepeater was smth from regular PvZ, and as for trying to ignite peas leaving lane, see: 

and

so I'm guessing it got fixed

doesn't feel like torchwood can reliably ignite every pea. anyone know what causes this to happen?

in the end I tried placing them further up front just to be safe. sigh, threepeaters are just too good at bypassing torchwood

rotobaga can be placed between garlic drone and lily pad, I think. noticed on that conveyor level as soon as it was introduced

nvm, just make sure to place garlic drone first, then rotobaga will go below it. almanac description is completely correct, but if garlic drone was introduced later, I'd move the exception from one plant to another. "can be planted on any surface" purple text is fine since terrain stuff go there so I should leave other stuff out of it, but garlic drone's normal dark blue desc "can be planted on other plants" would get extended with "except for rotobaga"

hi, is there a way i could get a complete save file?

wdym? if you're asking for a save file, you already know where the original is stored so you can replace with new. someone can give you one to put there but why not just edit? (after I saw the developer comment that said "if you're in PC you can modify the save file to unlock everything" I thought the rest was pretty simple)

huh, there's still a costume I can't find

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"The level after unlocking Screamelon was completely reworked, and also the night level with multiple scaredy shrooms."

edit: nvm, Costumes - Official PvZ Neighborhood Defense Wiki it's unlocked from vasebreaker

btw, I first heard about barometz from dungeon meshi

parsec is broken

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Hello there, I was just wondering if you are planning to bring roof levels or not. If the answer is yes, will you also make night roof levels? What are your update plans for the future?

Great game by the way, thanks for the work.

(+2)

Hi, no the Roof won't be added to the game, however, a similar stage is in the works. For the future I'm planning to make a port to newer devices and then, besides the park stage, add another 2. I also wanna rework versus mode. There's a ton of stuff to do lol

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Seems great tbh! You are very good at using the ideas inside the game and creating new game mechanics on them. Very creative mind (EA should be taking notes xd)

Hey! Does anyone knows how to pass the 3º hard level of the sunset? I know it's supposed to be hard but... I feel like is more of a RNG level than a difficult one.

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fire OST, works ok on mac with Porting Kit

Oh, I didn't know that, that's a nice contribution 

do you want the MacOS file?

i can try to find a way that doesn't use porting kit for easier setup

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el juego tiene un trayano ahora, que hago ya lo descargue confiando en ti

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Es un falso positivo causado o por las DLLs que ocupa el juego para funcionar en Windows o por la falta de certificado digital. La mayoría de juegos en Gamejolt e Itchio tienen el mismo problema.

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translation: It’s a false positive caused either by the DLLs the game uses to run on Windows or by the lack of a digital certificate. Most games on Gamejolt and Itchio have the same issue.

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Hi, I made a video where I talk about your game. Just wanted to let you know.

Is a 64 bit android version in the works? 

Yes

Sweet, thanks

Im curious, is there a chance this has gamepad support for people playing on retro handhelds?

It might i can check for you

Unsupported on the Galaxy S25.

A fix for this is in the works. I'll make a post once it's ready

HOW DO I OPEN THE GAME ON MY LAPTOP

You must extract the folder, open it and double click the .exe file. You can create a shortcut by right clicking and then send to desktop

thanks

Deleted 62 days ago

what is your problem

is this open source

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Not really. The GitHub repository is private, but you can modify the game using Undertale Tool Mod

yeah i understood that i was thinking of reverse engineering it and making it to mod and understand the code and stuff like that

Can I play this game during the live broadcast

Yes

Hi

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They called me a mad man, a crazy man even. And it is true but I'm also rich because of that 

you mean the ruby? I don't know how much it's worth

I mean I survived 30 waves in endless

I guess that'd make you rich

Deleted 55 days ago

I don't know why but the game is crashing. I'm currently on the night stages but can't progress from this crashing, game seems pretty fun though nice fangame

The game is not fully compatible in mobile devices (where i'm assumming you're playing). The game will receive a fix in the future for this problem.

What is the deal with the final level?

I am fully ready to accept it as a skill issue, but I cant figure it out. It seems like a matter of trying to live till the conveyor feeds enough lights to break all the chains.

When it gets close though, cant put scardy shroom in front, because it close, and cant put it in the back, because packages will disable everything, even the one breaking the package.

Im kinda done with hoping for good package rng

I guess i'll do more adjustments in that level in the next patch (you can beat it consistently right now, but i get it can be hard to figure it out).

Btw, the rate of Planterns in the boxes is fixed, not random. I made a video a while ago showing some tips to beat the level, if you wanna check it out.

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Level 22 is the culmination of my last two comments. Buckethead, Necromancer, and Gardener all in one level plus you don't have Iceberg Lettuce until you beat it so Torch can be annoying.

And before the creator just says "plant puffshrooms to distract necromancer" A: there's nowhere to plant them since the lawn is already way too clogged with graves to clear, and B: they can just... target another lane and ignore them anyway so they're useless!

Night levels in general are just not fun. There's no fun to be had, just waiting for the RNG to spit out a favorable seed. I genuinely don't know if they're designed to force you to coin grind for shop upgrades or if the dev just doesn't know how to design them. Level 22 is only the start of the pain and suffering and RNG hell this world presents. This is the first game I've had to edit my save file in (give myself 99999 coins) just to progress and I hope it's the last.

I loved most of the Day levels, with the notable exception of level 10, and I wish I could love the Night levels so much. Here's hoping the Pool levels are less RNG.

I barely used grave busters, wall nut would have been a better option. And yes, I baited necromancers with the methods you just mentioned (I just used a sunflower at the beginning to start with 50sun instead of 100, and didn't use twin at all).

You don't need any upgrade, plant or costume from the shop to beat the full game including hard mode.

The only night level I don't like is level 18, and I'm gonna change it in the next patch.

And although you can criticism the game, if you aren't having fun, you can stop playing anytime you want.

Btw, the plants you use to bait necromancer should be in other lanes, even behind the zombie, so I don't know wdym when u say that they can just target a plant in another lane, since they're coded to attack the closest plant to them.

This whole time I thought it was just random targeting, hence me saying they will just attack another plant.

L accepted

coins is dinero? also lemme try smth that's not an integer... 90000.500000

how'd it go?

Also gardener zombies are the spawn of Satan. The fact that the only way to deal with their poison attack is a plant that's purchased from the shop is just plain evil.

Yes, you're right, I was planning to add a new plant to the shop so I can move healer shroom to adventure more, but I haven't had much time.

However, gardener zombies aren't much of a deal, they need 2 shoots to kill a common plant and healer shrooms aren't that really useful.

Not sure what I'm doing wrong then since they regularly set me back loads. I guess I just am not optimizing for DPS as much as the game wants?

Necromancers are making me crash out
if only they actually had a degrade so I could know when they were close to dying
hint hint

That would be a nice QoL change, I may add it.

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