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Saw this on PortMaster. Super awesome to have PVZ on the go!


Thanks for this.

Hey just reaching out since I bought a new phone and it's not working on the latest Android versions? It's not allowing the apk to download ssaying it's incompatible. Any way of fixing it?

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The game is not compatible with the latest Android version. A port is in the works to fix this

Oh I see thanks for the heads up! Looking forward to it! This game is the ultimate PvZ experience!

Hi, I don't know if I was incredibly lucky or just good (it was probably just luck), since I didn't have any problems with any level, well, almost any level, although... 1-3 Hard mode, I will always hate you, with all my heart and soul

(Btw, everything was written in a translator, I speak Spanish xd)

Although... I have a few questions:

1. Will there be more ways to play someday? Like minigames or special levels?

2. Do you plan to add more costumes for existing plants?

3. Will you add the ability to use costumes in Versus mode?

Thanks for your attention (if you had any).

Sí, habrá más formas de jugar. El Port a un nuevo engine traerá niveles de la comunidad.

Sí, habrá más disfraces, de hecho hubo un concurso y aún no los he añadido xd

Nope, los disfraces se quedarán en el modo normal por ahora.

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Acabo de terminar el juego y debo de decir que es arte ningún juego de PVZ me ha resultado tan creativo y llamativo como este con solo ver las plantas los disfraces es simplemente arte en su estado más puro

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Just writing to say this is literally THE BEST PVZ game I have ever played in my life. Every single step of the way it has been sooooo good. Lots of optional content. Great difficulty. Shop plants/unlocks felt rewarding to get...battle mode, hard mode, vasebreaker, nice level hazards, this is so freaking good man. Thanks for blessing all 5 of my senses with this game.

Also, I love the art a lot. (Played on my phone w/o pixel smoothing) ((P.S my phone gets INSANELY slow when 2 heal stations are going off at once, but otherwise the game ran perfectly.)

has Zombie Michael Jackson been restored?

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Can't install apk on my device,  showing 32 bit apk not compatible.

A port to a newer devices is in the works, but it will take a while.

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es muy divertido e innovador, pero en términos de balance es demasiado injusto ocasionalmente, porque hay niveles donde lo único que puedes hacer es esperar que los zombis ataquen de una forma muy específica para poder sobrevivir, y mi única estrategia para pasar el juego es utilizar el rotinabo (el cual a su vez, hizo que casi todos los niveles sean injustamente faciles). y lo más decepcionante es pasar el último nivel de la casa de Claire en modo difícil y recibir una planta mal balanceada que pese a ser una seta, necesita un grano de café para usarla de noche, además de que su precio es demasiado alto como para todavía tener que colocar un grano de café y costar 225 en total. por ultimo, siento que el tema de los charcos debería pensarse de nuevo, porque no tiene ningún sentido que un pequeño charco de agua hunda a las plantas y las mate si no colocas un nenúfar, como si mágicamente se formara un agujero de 2 metros en la tierra solo porque hay un charco.

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"Hay niveles donde lo único que puedes hacer es esperar que los zombies ataquen de una forma muy específica para poder sobrevivir, y mi única estrategia para pasar el juego es utilizar el Rotinabo (el cual a su vez, hizo que casi todos los niveles sean injustamente fáciles)".

Puedo darte unos consejos. Yo he logrado vencer el juego con casi cero muertes. Primero que nada, mentalidad: puede que yo sea muy veterano de PVZ, o quizás demasiado creativo, pero debo decir que estoy en completo desacuerdo con la primera mitad de esa oración, y, de hecho, uno de los aspectos que más disfruto de este juego es la diversidad de estrategias disponibles. Personalmente, no creo que sea tan complicado e injusto como dices; quizás lo que necesitas es ponerte más imaginativo. Por ejemplo, considera que la mayoría de estrategias se dividen en categorías de este estilo:

- Bajo costo: plantas baratas, que son débiles, sí, pero que te permiten ganar fácilmente en niveles donde los ataques zombie comienzan rápido, cuando cuentas con poco sol o poco espacio, o cuando resulta imposible mantener más de una fila de generadores de sol con vida. No son lo más bonito o fácil de usar, pero ver cómo dos plantas de 75 de sol o menos cada una, destruyen una oleada de zombies por si solas... es bastante satisfactorio, debo decirlo.

Ah, y por cierto, estas suelen ser las composiciones en las que Rotinabo mejor encaja, porque es una planta muy flexible y eficiente para su costo, pero... a medida que vayas avanzando te darás cuenta de que es bastante débil en muchos aspectos, hasta tal punto en que se vuelve difícil justificar su uso en múltiples situaciones (principalmente en los niveles más largos y difíciles, en los que te notarás que el Rotinabo es una de las únicas platas con un límite casi estricto en su DPS: si decides usar más de tres hileras de Rotinabos, tienes que ponerte creativo con su posicionamiento, o de lo contrario los del fondo serán casi, o completamete, incapaces de golpear zombies).


- Medio costo: Generalmente las más diversas y útiles. dos filas de generadores de sol suelen ser suficientes. Posteriormente, tu decisión de plantas ofensivas debería enfocarse en UNA IDEA PRINCIPAL (daño por fila? Daño universal? Hielo? Fuego? Amontonar a los zombies en un solo lugar y destruirlos cuando lleguen a un mismo punto? hacer que una sola fila tenga todas tus plantas ofensivas, mientras el resto genera cantidades copiosas de sol (4 filas o más) y se protege? Una vez decidas eso, y tengas una visión en mente, todas las demás plantas deben enfocarse en ayudarte a lograr esa visión. Estas suelen ser las estrategias más útiles para Claire y el modo difícil, y las más divertidas en la piscina.


- Alto costo: spamea girasoles TODO EL TIEMPO, con el fin último de plantar una o más plantas caras lo más posible. generalmente, se escoge uno dos generadores de sol, seguido de una planta ofensiva costosa, mientras que el resto es support (sean plantas de bajo costo, murallas, o instantáneas). Estas composiciones suelen ser excelentes en la piscina, o alguno niveles de la casa Claire, siempre y cuando sepas administrarte.

Otros consejos:

- SIEMPRE PLANTA MÁS GIRASOLES. Si piensas que ya tienes suficientes, mala suerte, porque considera eso una señal de que necesitas más.

- Piensa, ¿para que estoy plantando girasoles? pues para defender el jardín ¿Y cómo vas a defender el jardín si tus plantas ofensivas siguen muriendo? cada una de ellas incurre una grave pérdida de sol, después de todo, lentamente desangrándote hasta que tus ganancias se estancan reparando hileras comprometidas, mientras los zombies solo se vuelven más fuertes. Siguiendo esta lógica, tus girasoles CASI SIEMPRE deberían estar AL FRENTE de tus principales plantas ofensivas (pero no las secundarias o de corta distancia), para protegerlas. Un girasol de 50 cuesta menos que una repetidora de 200, después de todo.

- Similarmente al punto anterior, un girasol es, en esencia una muralla, como la nuez. Débil, sí, pero una muralla confiable, que se rehabilita cada pocos segundos. Usa esto a tu ventaja.

- Las setas desesporadas son mejores murallas que cualquier nuez, en muchos casos. Incluso cuando están dormidas.

- Lee la enciclopedia de zombies frecuentemente. Algunos tienen debilidades escondidas.

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v1.3.5
It's pretty fun and i like how the game looks!
Unfortunately, it feels closer to PvZ2 than the original in terms of balance, and i'm ready to give up on night level 25 :C
I get swarmed by footballers and necromancers every time, no matter what setup i try. Once i'll farm enough coins to unlock additional slot, i'll give it one more try...

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U should try placing 3 columns of sun-shrooms, using fume-shroom and peanut as your main attackers, use cherry bomb only on flags and, in early game, try to break sun graves with puff-shrooms.

If you need help with other levels, there's a dedicated forums in the discord server.

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Hey Cris, 

I have a few questions for you.

Will you add a 2x Fast Forward Button?

Any idea why I'm unable to download this on my Samsung A36 (Android)?

Any chance for a easy method to collect sun? aka the pvz replanted - press space to collect all sun on screen?

Adding the fast forward button is kinda complex because I would have to modify a lot of stuff, it's possible but not in my plans right now.

You can't download it because the game isn't compatible with android 14+, I'm working on a port to make that possible.

I may add that, but the method to collect sun in ND is way easier than in Replanted or Pvz1, since you only have to hold the click and it's not necessary to click every individual sun, it works like pvz2 I think.

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Awesome game, some of the new music is a masterpiece (JosmoQR is a genius) i love the graphics. Hard mode is my favorite :)

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no linux release? :?

No, but I guess you can play using Wine or even adding the game to your steam library to use Proton

thank!  i'll try that

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Version 1.3.5
Plants in multiplayer versus mode basically can't win assuming both sides have fully functional thinking(unless its special delivery, in which case zombies can't win). So it requires more balancing.

Some more actionable ideas:
-Making the economy of both sides more even. According to the friend I tested this gamemode with, paraphasing here: "the sun flowers are a lot easier to kill than the gravestones." Personally I just recommend giving the sun producers a faster production speed.
-The polevaulter probably should be nerfed, but this is mainly because its hard to deal with them when you're already strapped for sun.
-A lot of zombies being able to be spawned 3 tiles into the lawn and leaving the plant side with 6 tiles to react to them gives a lot of initiative to zombie side, recommend either giving plant side more lawn space, or making more zombies appear from offscreen.

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During the play sessions we introduced an idea of a ban system, the games were more fun, and felt slightly more balanced, just zombies still had a distinct advantage.

Separate note, campaign + hard mode was fun, some of the levels that banned sun producers and/or put plants that needed to be protected in the front of the lawn were kinda "wtf evil dev" but were beatable after a lot of attempts.

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tá melhor do que Replanted :)  (real)

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In version 1.3.5...

- The game locks me out of my access to the sea-shroom.

- The UI in the level selection screen is glitched. The example I could find is that the weather levels are using the sun instead of the cloud as its symbol.

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The second one is not an error, it shows a sun because is the button to access day levels.

I may need more details for the first one, there was an error in the release that blocked sea shroom in a level if, in CYS, you opened the almanac, but that was already fixed.

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So, when I intially beat the boss level in the pool section, I did remember acquiring a sea-shroom in the end.

But for some reason, when I looked at my seed selection screen in the latest version, it appears to be locked...

I thought that perhaps, beating the same level would fix the problem. So, I tried again, and I still didn't get the plant.

I think level 72 need to be removed or nerfed to have less rng. It isn't normal I get average 10 lily pad for 16 plants.

Most if no half of the plants are useless for the zombies.


Thanks for bringing rng plants on top of magician zombie's rng.

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I know Puff-Shrooms are overpowered in the first game's night levels, but IMO making them self-delete is too big a nerf. It would make more sense to halve their HP; it's small, so it shouldn't take a zombie as many bites to eat it.

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I second this! I feel it would better with less recharge time & less health. A basic should be able to eat it in a few bites.

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I disagree, it's still one of the best plants in the game, a almost obrigatory pick in every night level, and it takes so much time to die that when your first puffshroom die from age you already has 2 or 3 in everysingle lane and has builded your economy. Buffing then in any way would make night levels way to easy.

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Why does it not work for my phone?

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Because the game doesn't support modern Android devices. An update is in the works to fix this

ok thanks

Wait when

In that case I'll have to appreciate your art on a monitor full screen!

EA could never...

garlic is kinda useless?

I guess I could place it in the second column where ranged zombies stay while others walk past my dark garlic drone to stop tanking for it for more than an instant. kinda like spikeweed I guess

I remember back when I played PvZ, I'd go into last stand to design a formation, then go into [survival: pool] to grind for coins. weirdly that's become part of the experience I've associated with it
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i did not expect bandicam watermark sob

speaking of which, I tried reproducing old strat that uses gloom shroom in front column (that works by making use of the fact that ducky tube zombies don't start biting wide pumpkin until they walk into pool. then I'd do all that stuff like stalling final zombie on first wave (sigh, if that cheese were useful in this game, being able to keep low dps ranged zombie in 2nd column indefinitely (unlike with basketball catapult zombie which drives forward after a while) would make it even more convenient) to build up sun for winter melon support, then take my time adding pumpkins to other less critical stuff, replace sunflowers with marigold, etc.) which doesn't suit this game in all sorts of ways

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feels kinda silly that you can just assassinate the target zombie thru a wall of graves/tombstones

I guess an icicle melting would lose its ability to pierce

I had so much fun testing underpowered strats on purpose. I have an idea about garlic. (can do the same for bottom. but it's just a test for fun) dark garlic drones in top lane, with garlic at upper right. now, even with zombies walking down the adjacent lane, side effect cloves won't be shot. for the brief instant that zombies show up in the edgemost lane, trios of cloves can be shot, but half will be wasted from being sent even further above. I genuinely like this. not off screen but miss besides entire lawn. just sailing past all zombies (since I'm only interested in messing around for now, I edited file and skipped a lot of content, so for all I know, there might be stuff to hit)

also, I keep trying to get whacky with torchwood due to vague memories. iirc, placing torchwood besides threepeater was smth from regular PvZ, and as for trying to ignite peas leaving lane, see: 

and

so I'm guessing it got fixed

doesn't feel like torchwood can reliably ignite every pea. anyone know what causes this to happen?

in the end I tried placing them further up front just to be safe. sigh, threepeaters are just too good at bypassing torchwood

rotobaga can be placed between garlic drone and lily pad, I think. noticed on that conveyor level as soon as it was introduced

nvm, just make sure to place garlic drone first, then rotobaga will go below it. almanac description is completely correct, but if garlic drone was introduced later, I'd move the exception from one plant to another. "can be planted on any surface" purple text is fine since terrain stuff go there so I should leave other stuff out of it, but garlic drone's normal dark blue desc "can be planted on other plants" would get extended with "except for rotobaga"

hi, is there a way i could get a complete save file?

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wdym? if you're asking for a save file, you already know where the original is stored so you can replace with new. someone can give you one to put there but why not just edit? (after I saw the developer comment that said "if you're in PC you can modify the save file to unlock everything" I thought the rest was pretty simple)

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huh, there's still a costume I can't find

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"The level after unlocking Screamelon was completely reworked, and also the night level with multiple scaredy shrooms."

edit: nvm, Costumes - Official PvZ Neighborhood Defense Wiki it's unlocked from vasebreaker

btw, I first heard about barometz from dungeon meshi

parsec is broken

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Hello there, I was just wondering if you are planning to bring roof levels or not. If the answer is yes, will you also make night roof levels? What are your update plans for the future?

Great game by the way, thanks for the work.

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Hi, no the Roof won't be added to the game, however, a similar stage is in the works. For the future I'm planning to make a port to newer devices and then, besides the park stage, add another 2. I also wanna rework versus mode. There's a ton of stuff to do lol

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Seems great tbh! You are very good at using the ideas inside the game and creating new game mechanics on them. Very creative mind (EA should be taking notes xd)

Hey! Does anyone knows how to pass the 3º hard level of the sunset? I know it's supposed to be hard but... I feel like is more of a RNG level than a difficult one.

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fire OST, works ok on mac with Porting Kit

Oh, I didn't know that, that's a nice contribution 

do you want the MacOS file?

i can try to find a way that doesn't use porting kit for easier setup

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el juego tiene un trayano ahora, que hago ya lo descargue confiando en ti

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Es un falso positivo causado o por las DLLs que ocupa el juego para funcionar en Windows o por la falta de certificado digital. La mayoría de juegos en Gamejolt e Itchio tienen el mismo problema.

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translation: It’s a false positive caused either by the DLLs the game uses to run on Windows or by the lack of a digital certificate. Most games on Gamejolt and Itchio have the same issue.

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Hi, I made a video where I talk about your game. Just wanted to let you know.

Is a 64 bit android version in the works? 

Yes

Sweet, thanks

Im curious, is there a chance this has gamepad support for people playing on retro handhelds?

It might i can check for you

Unsupported on the Galaxy S25.

A fix for this is in the works. I'll make a post once it's ready

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