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Okay so I finally managed to get past level 30 and here's my update on the game. Going to be reusing my gamejolt comment with some editing, mostly because you seem to be more active over here on itch.io as opposed to Gamejolt.

Issue 1: Statue Zombies feel too random. Personally I find it kind of annoying they have barely any foreshadowing. Especially because multiple can spawn at once and it's not possible to defend every lane at once even with potato mine, cherry bomb and walnut.

I simply believe the cost and delay on the plant reloads is too much to not make it at least somewhat RNG if you can defend properly against statue zombie. As the early levels aren't super hard, it's not a HUGE deal but it's part of the early game that I don't like.

Issue 2: Playing as Zombies in battle mode is completely unfair on Hard. 
This is an issue I have to somewhat take back. Playing as zombies is unfair... for the plants specifically on night. Necromancers just kind of blow up the plants defense, which thankfully reduces the difficulty of getting the undead mastermind achievement.

Getting it during day / sunset is still a crapshoot though because of how cherry bomb works and the AI not needing to plant sunflowers.

Issue 3: I don't like that puff shrooms disappear. I'd rather they be nerfed somehow than vanish over time but that's just a personal opinion.
This is another one I have to take back somewhat. I don't like part of my defense randomly vanishing after a while but it's a good implementation of puff shroom.

Issue 4: Gravestones kind of suck before you get Gravebuster. You just kind of have to hope for decent gravestone rng or you might have to reset.

I still think this is true. Gravestones are super hard to remove properly and come so fast that your only options are massive damage or exploding them, which is a really big waste of your cherry bomb and really dumb to do with potato mine. I don't think any of the pre-gravebuster levels are bad per-say but some of them do feel a little luck dependent.

Issue 5: It'd be nice to have a quick way to grind money. I know it's not intentional but I don't really like waiting to get money for specific shop upgrades.

I won't lie, I did simply edit the save file for more money. I have no idea what's the best or what I should be buying and I don't feel the need to wait when it's theoretically possible to just replay levels for cash.

Issue 6: The night levels feel very unbalanced with grave productions. They can spawn directly in the way of your plants and constantly block shots, making them even worse than statue zombies as they have literally no warning. I guess the way to deal with zombies behind them is Fume Shroom, but that still means that most of your defense is still ruined. I'm just... not liking the night levels all that much to be honest. Grave just simply spawn too often. Gravebuster by itself is not enough and the 2nd best grave remover (cherry bomb) has too high of a cooldown.

I still stand by the above comment I made. Gravestones simply spawn too often and too quickly. Throw on necromancer zombies for added pain and a lot of these levels just... aren't that fun to play. Like sure, they're all fairly beatable, but that doesn't mean I like all of them.

Issue 7: The boss fight is what made me stop wanting to play for now. The enemies that can spawn graves are already pretty frustrating especially as sometimes it's really hard to deal with them. An entire boss that does it constantly with a lot of health? Too much.

It wouldn't be so bad if they conveyor belt was faster and gave you more gravebusters (or some other plants that aren't mushrooms) but some of these levels are starting to feel like I'm getting lucky more than I came up with a good strategy.

I do really like the game but I can actually see why some people think it's too difficult now. I don't feel like it's really that hard just some specific enemies and gimmicks are too inconsistent.

I did finally get past this boss today after a few tries and my opinion hasn't changed at all. I used the same strategy each time (I tried a new one) and at one point I did finally win. But it didn't feel like I won based on skill, it felt like I just finally got decent luck with the conveyor and the boss deciding not to spam gravestones the entire time.

I get you said one player simply had a skill issue on this boss, but I don't find the boss to be very well designed. If there was a better selection of plants, like at least giving cherry bomb or extra gravebusters, I might have had fun with the boss. It's a cool concept that I simply did not enjoy that much, and beating it didn't feel that great either.

Issue 8:  Healthy Garden doesn't seem to work properly on level 2 of adventure. I beat the level without any of my peashooters / sunflowers getting damaged (which took quite a few resets) and I didn't get the achievement.

Overall this is a good fangame that I find very charming but it has some design choices I find a little questionable that detract from the overall experience. I'm sure there will be more balancing in the future and I look forward to what comes out.

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Statues are supposed to be kind of a surprise attack. You're supposed to adapt your strategy so you don't get overwhelmed by statues. Btw, statues are only a problem in the first house. After that, you barely see them.

About gravestones, the strat I've seen everyone do, including myself, is to destroy them with puff shrooms in the early game, specially sun shrooms. Grave busters has a property, when it destroys a grave, this one won't spawn when called by a flag as some others will do. Also, gravestones placement is not random, there are spawners pre placed.

Necromancers are very easy to kill and bait, you just have to place puff shrooms or even sun shrooms in other lanes and wait til your real attackers kill them. You can even use iceberg lettuce to avoid them to do anything.

About the night boss, I still think it's pretty easy, the order of the attacks it's always the same. Personally I keep at least 1 or 2 grave busters in the conveyor so I can use them against the spells that spawn graves, and use the rest to remove th special gravestones. I think the plant selection is good, by having the 3 mushrooms, 2 wall plants and premium plant that affects the entire lawn (which I also keep at least 1 for emergencies).

You even have lawnmowers, so even if the early game is overwhelming, you can continue the fight. I'm currently watching captain flare's streams beating the entire game, and I've only seen 2 levels that are very bad, one being 18 and the other one, level 44. I think the rest of the game is fine, although some hard mode levels like 1-4 feel more like experiments rather than actual levels lol. (Btw, in the next patch I'm changing those 2 levels I mentioned)

I might increase the money production because you're right, it feels kinda slow, and the only way to get a lot of money is by playing whack a zombie, or maybe even playing endless since zombies drop more money there.

By last, you cannot unlock achievements before level 7, that would make some achievements trivial cuz you would go to level 1 to unlock them.

Thanks for playing and for the feedback, mate! I'll check some of the stuff you mention once I have time to work in the game :b

Question: at what level does multiplayer unlock? It's a fun game, but I did initially download it because I wanted to play with my siblings. This game is much more difficult than the original (not that PvZ is known for being a hardcore, gruelling game) and while I'm sure many people appreciate the challenge, I am not one of them. If I need to grind through the entirety Adventure Mode before I can even see what multiplayer entails, I'd probably be better off stopping before I invest too much time and effort into something I'll just be frustrated at for most of my play time.

Anyway, nice work! Despite being more of a challenge than I'm personally looking for from PvZ, I'm sure a harder PvZ is filling a niche, and it seems to be well-made. The art especially is a highlight; you've found a sweet spot between the original's style and your own thing. The pixel art is very charming. I really like that you can set your cursor to be a zombie arm. I've only played the first PvZ, so I don't know if the music is from later entries in the series or if you made the remixes yourself, but if it is the latter, good work on that too!

(+1)

You unlock versus mode in level 14, however, if you're in PC you can modify the save file to unlock everything.

Look for the folder %appdata%/PVZ_ND and open the file save data.ini

Then set the variables "niveles" to 74, "dinero" to a higher number to buy the shop, and all "hard level" to 6 to unlock all hard mode plants.

If you're in android, I guess you could join the discord server and ask if someone can borrow you a gamejolt account with everything unlocked.

And almost all of the music is a remix :b

(+3)

TYSM! I can probably manage to get up to level 14, but even if I can't I am on PC so it shouldn't be an issue. Keep up the great work!

(+1)

was fun at first and i found the art charming. got through day and some of night, and enjoyed beating hard mode day 1&2, but tapped out with the introduction of necromancer zombie. watching it wipe a lane over and over unopposed was frustrating. in a span of a minute i watched it toss my wallnut, 3 fume shrooms, and instakill my snow pea since there was nowhere i could go all while spawning tombstones. then i just walked up and ate my 3 garlic drones and 2 sunshrooms and trigger the mower, only for two pail zombies to enter the lane after while a new necromancer appeared in another lane and started the process again. somehow this isnt a boss unit so i can only assume it gets far worse later in so i bowing out here. appreciated the attempt though.

You can bait necromancer into attacking other plants (like puff shrooms and sun shrooms) by planting them near to it.

You can also freeze it, use potato mines close to the 9 column, cherry bomb it, or just use grave busters to remove the grave and plant more stuff to kill it.

Fr, I've seen videos where ppl don't let necros do anything cuz they kill them too fast.

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The game is peak.

I'd love to glaze the author, but we all like to say a bunch of shit more, so here I am. I feel like all of my criticism is heavily subjective.

Overall the balance is decent. There are some flashier plants than other (which is fine), but most of them are at least usable. The majority have their niche, even those that can be considered as a "jack of all trades".

Honestly, it feels like the weakest ones (I'd say bowling bulb and watermelon) are such because of their long cooldown and their really specific usage, that requires to bring more attacking plants alongside. The Scaredy-shroom is also on the weaker side because of what a menace puff shroom is. A small buff to the former with a small debuff to the latter (i'd say the puff shroom has to have the same attack speed as the sea shroom does) should make it better. Or maybe I'm tripping and all of the mentioned above are actually really good LUL.

Often this game fails to provide a plant introduction level. For example, the level after the introduction of watermelon actively punishes you for its usage, as it leaves only about 5 columns to utilize a close-ranged plant against long-ranged zombies. I'm not saying that you have to address this issue, maybe I'm a part of minority in that regard.

I want to have more hard levels. Like absurdly hard levels. Something similar to what chinese mods provide. I'm on lvl 60 in the story mode and completed 3 out of 4 hard levels sets and barely noticed much difficulties. Maybe a couple required at most 5 resets to develop a strategy and fine-tune it.

Lastly, I think the art style of basic zombie and sunflower is bad. The graphics is mid and to me the weakest par of the game. HOWEVER the detailing is really good, for example pea stamps on the door of the screendoor zombie or various paint stamps on the buckethead zombie

Serious watermelon is the best plant design this franchise has ever witnessed, period.

Some of the stuff you mention is going to be fixed in the next patch, lol

Bowling bulb recharge was reduced a little bit

The level after unlocking Screamelon was completely reworked, and also the night level with multiple scaredy shrooms.

About the art, you can't ask me too much, since all of this is programmer art :B

And I can't add stupidly hard levels in adventure, not even in hard mode (people sometimes complains a lot, although some complains are valid)

They're just have skill issues

why i can't use rtx on this game?

Wdym

(1 edit) (+1)

Alright. This game is amazing. Godlike progression, good balancing, fun and interesting new plants, a serviceable costume system, refreshing zombies to play around (looking at you, statue), and a very faithful implementation of old mechanics that isn't afraid to put new stuff on the table. Just great all around; in fact, I might've, uhhh, gotten addicted for a bit? I beat the entire first world in one sitting, back when I started.


Still, I have a few small gripes so far, and a single major one (haven't beaten it all yet):

- The graphics can be really cool and charismatic in some areas (namely, in the Sunflower's redesign and the general vibes of both the Potato Mine and the Buckethead), but I feel like the game could do with a small amount of extra shading and muted colors —it just feels a bit TOO bright and cheery sometimes, which can be jarring when some of the older zombies and stage layouts make comebacks—.

 - Also, the spritework is very competent and consistent in what it's trying to do, but MAN, can the animations be flip-floppy. Sometimes, they're great, and convey everything the need to, with a few having really cool VFX associated to them!... but other times... other times, I swear, I've had beef jerky less stiff... looking at you, Imp, Cherry Bomb and Peashooter... looking at you.

- The shop feels a bit unbalanced, entirely due to the fact you can buy extra seed slots for an extremely high price. Due to seed slots probably being  the single most important limitation for the player, and thus, the prospect of expanding them being awesome, there's far too much incentive to spend on ABSOLUTELY NONE of the actually interesting stuff for AGES, like plants and costumes, rather than the straightforward, powerful and extremely costly seed slot. It would be cool if there was some other way to get that kind of upgrades, rather than cash, as they really monopolize the whole shop unless you go out of your way to get what you know SHOULD be more fun. Players are like kids, new plants are like veggies, and seed slots are straight up McDonalds. One of them is more appealing thanh the other, but that doesn't mean it's good for the kids' health; you should probably introduce a way to make sure they actively choose to eat their veggies WITHOUT taking away the ocassional Big Mac.

- The game almost always runs SMOOTH AS BUTTER, with the typical lag spikes you might expect from some other games being essentially nonexistent here. However, despite this, it is with *Performance* that one of my few, yet biggest criticisms of this game arises: the game can be unstable. What do I mean by this? Well:

      > Initially, you won't notice anything! everything's going smoothly, you beat a few levels, unlock a few plants, but when you start getting to some of the spicier stages, and the zombies and on-screen entities start stacking on top of one another, you'll begin to notice something: "Why are the shadows blipping in and out? Why is all the text also doing that? a layering issue? not loading properly?" You might notice a few lag spikes here and there, maybe the audio cuts out for a split second, nothing major. 

And then shit hits the fan.

The game freezes. BADLY. you can move your mouse, but nothing works. If you're smart, you'll try to close the window by now. "But what about all the PROGRESS YOU MADE?", you ask yourself, so you keep it open.

Then the audio cuts out. Nothing works, not even alt+F4, surprisingly (though that may be my own computer's incompetence, as it's got like 15 years in the bag already).

Then the screen tears. Welcome to the beautiful land of Fuckety-Fucked tm.

From then on, hang tight and watch the fireworks, as your display proceeds to multiply, fragment and overlap, for some reason. This is actually pretty funny, right up until you notice everything's crashed, all your progress has been lost, and your computer has been bricked from anywhere between 2 to 10 minutes.

So, uh, yeah, great game all around, PLEASEFORTHELOVEOFDAVEKEEPATITBUDDY, but please look into that resource usage (?)  bug.

Edit: forgot to mention it, but I actually like how challenging the game can be. It really demands experimentation from the player, and I love that.

(+1)

The sprites and animations are also made by me, so it's programmer art, don't ask me too much (I think the graphics are decent, tho, but nothing as an artist's work)

I maybe address the shop problem in the future, because what u say is pretty valid.

And about the performance, I really thought it was the android version while I was reading, but since is the windows version, it may be because of your old software. The game is fully compatible in Windows 10 and 11.

I'm gonna port the game to a newer game engine soon, and maybe in that software, exporting to windows will result in a more stable version, even for old hardware.

(+1)

Oh, that's just lovely. Big thanks for the reply, my man!

I HATE YOU SO FUCKING MUCH FOR MAKING THE BULLSHIT THAT IS LEVEL 61

(1 edit)

Me when rage quit.

If you need help, you can join the discord server, there's a dedicated forums for that.

I'd like to apologize for what I said. You don't deserve that, you're just trying to make a fun and challenging fangame.

My opinion on 61 and any other "Dark" levels won't change though, I still dislike them. They're just too frustrating to find any joy in them. I need to be able to at least see an outline of the yard.

Other than that though, this game's pretty fun.

Though one other thing I'd like to say is that the mouse cursor needs to be more noticeable. Many times I found myself asking "Where's my mouse!?" in all the chaos.

Maybe you could even add a QoL upgrade by including an option where one can just hover their mouse over suns and coins to collect them without clicking.

Again, sorry for being so rude. I really shouldn't be playing on so little sleep, makes it hard to filter out my emotional outbursts.

Welp, I haven't added that QoL change because you can just hold the left click, you don't need to click every sun/coin individually. However, I might add it in the future.

Abt the dark stormy night lvl, did you already try using Plantern, right?

(1 edit) (+1)

Yeah, I'm past 61 now. It's 68(?) I'm having trouble with now. The one where there's rain and fog at the same time.

I hate Rocket Zombies.

Edit: Went to the Discord, found some tips and cleared it.

Ayo, Calm down

(-1)

does this have controller or keyboard support? and if not do you plan too add it?

(+1)

It only has controller and keyboard support for Versus mode, but I might add it for the rest of the game (btw, you can use hotkeys for stuff like selecting seeds [with the numbers] or using the shovels [with tab or middle click])

Maybe you could also bind backspace and delete to shovel as they are more intuitive. Doesn't hurt to have multiple binds to it.

(+2)

ngl, you should make any update be available for example update 1.3

Maybe, but i don't have all the versions unfortunately.

What I have tho are a ton of alpha versions, idk if anyone is interested on playing those pre v1.0 versions lol

(-1)

Bruh make level 30 skippable or I will post an apk to arabic YouTube from Telegram

(-1)

Also Stand Era Dream World is better than this glazed as hell trash. I wouldn't be surprised if you paid them to say that all your updates are good💀💀💀

(+3)

I can't believe you're actually struggling with the easiest boss fight in the game. If you need help, you can find it in the discord server, but I'm not making any level skippable just cuz Smile Dog 2 has massive skill issue

(-3)

Yo guys I apologize for saying that

Please, make a Linux version

(+1)

Not possible at the time, but I think you can play using WineHQ to execute the windows version

(+1)

Itch desktop app doesn't let me use wine but I guess I could make it work. Thanks for the reply

(+1)

i added it to steam and used proton, works great

(+2)

The android APK says its incompatible

(1 edit)

Yeah, same here, it just says "app isn't compatible with your phone" when running the apk. Is it incompatible with android version 15? Even the legacy versions give that response. 

(+1)

IT SHOULDVE BE THEM NOT ME

Yep, the app is only compatible up to android 12. I have to make a port to Game Maker 2 so i can export to more recent versions, but that's gonna take a while. Sorry for the incovenience.

can you make it compatible with Mac or ios

Not possible at the time due to game engine limitations, no devices to test the game, and not being able to download external apps in iOS. Sorry

(-1)

love it! but i have to know, isnt it illegal to use pvz in the name?

doubt it

Some companies allow user to make this kind of stuff. However, they have the right to shut down any game at any moment cuz it's still their intellectual property. It's similar to gameplays in Youtube, for example (Nintendo didn't let user upload gameplays about their games )

(+1)

We need legal cheat ingame 

Someone will eventually make a mod enabling the built-in cheat codes xd

Because your game is fun, so now my phone is hot 

Ayo what

(+1)

What is zombie doing, eating a Button?

(1 edit)

How is level 10 even possible? No matter what I try (Snow Pea + Garlic Drone, Snow Pea + Bowling Bulb, Snow Pea + Cherry Bomb, Bowling Bulb + Cherry Bomb, etc...) the final wave just kills me with how much the Rally Zombie soups up everything and it inevitably coming in the same lane as a Statue or a Screen Door Zombie or both.

EDIT: Beat it after some hours. This level really is just "stall things for cherry bomb and pray that RNG doesn't screw you over on the final wave". Please fix.

The healing sprinklers lag my game out so much for some reason??? Makes the game run at like half speed, plz fix

hey i've been getting this message everytime I start up the game 

___________________________________________

############################################################################################

ERROR in

action number 1

of Create Event

for object nekopresence_obj:

NekoPresence init fail.

at gml_Object_nekopresence_obj_Create_0

############################################################################################

--------------------------------------------------------------------------------------------

stack frame is

gml_Object_nekopresence_obj_Create_0 (line -1)

is there any way to fix it?

How is this multiplayer? I just want to play with my friend vroh

(+1)

You need Parsec

I just made this account to say that i like your game, but i think hard mode level 1-3 may be either nearly impossible, or is RNG reliant. Is there something i'm doing wrong?

Bad news guys! The update being delayed until later in November.

Your game is unbalanced i can't even pass level 25 it's all rng with no sklll.No matter how better I played,I keep losing.Gravestones have too much hp, how far zombie statues goes also rng ITS ALL RNG AND NO SKILL.

BUT

I know this game isn't complete yet that's why I am writing this comment.

Omg is about update now (soon) >:]

Hello dude. You did a really nice job in this one well done. It's really similar to the original game but still quiet different. Love the pixel art style and the music is really intriguing too. Still though I want to ask what about copyrights and stuff? I mean how does this work? Some things are different sure but the main idea is simply the same. Respect your work though man really amazing job!

(+3)(-2)

i beat my meat to the game best game ever sunflower sexy as hell ahhhhhhhh

(+1)(-1)

what......

(+3)(-1)

Your game is very interesting.can you make chinese translation?

Maybe

🦶🎧👍🥤😶👆😁😶🩸😫😶🦶😶☝️👇😩🎧🎮👆🔪🤩😁👆🦆😂😶🔪🔪📏🦆😶🧐😠🙁😥😕🧐😡😜😡😹🙊🙀💦🙀🙊👺😸😿😹💯💦💦🌟💦💦🧜🏌️🧑‍🦼🏃💆🛌🧗🏇🧙🥷👸🥷👰🦹👮🌿🌹🌸🪴🌱🪴🌲🌴🌿🍄🌿

Nice to see that this fangame is still getting updated! TBH i first downloaded this back when there were no devlogs (or older ones were simply deleted...).

i would like to see cloud sync to google drive or any other clou

For some reason it keeps giving me the "game isnt compatible with ur device" on my samsung 24 fe. Is there a fix?

(1 edit)

Probably not (unless making separate apk for other arch). Maybe it's a problem with architecture of your phone.

The game is really good but could the level 6-4 hard level, be a bit easier ? Because Damm that's really hard to do with only basicly two attacking plants

Nevermind I beat it, still it is a great game

android app is incompatible with my redmi note 14 pro+ plz fix

Out of curiosity, I downloaded the game off gamejolt, where I to download this one off itch.io, will I still retain my progress from the one I downloaded off gamejolt? Just wanna know given the recent gamejolt situations happening, what with devs getting their games shadow banned and gamejolt staff doing bugger all about it and being pricks in the process.

Yeah, the game is exactly the same, so your progress won't be affected. I didn't even know that was happening in gamejolt lol

The default Plants vs Zombies is very easy, it's worth playing this version to feel challenged. Congratulations on creating it. You could enable the option for users to donate.

(+1)

Ty! Some people have told me to accept donations, but i'm not very sure about it.

man you made the hard mode day 3 impossible there are too many door zombie and not  many sunflowers and most of the plants are way too foward that impossible to beat and i dint found ONE SINGLE VIDEO OF SOMEONE BEATING THAT LEVEL in the 1.3.1 version 


PLEASE MAN BE A PAL AND MAKE THAT ONE EASIER 

and for the one that says skill issue 

YOU TRY TO BEAT IT AND SEND A VIDEO THEN

The level is possible, and not that hard actually, you can beat it consistently by being careful with cherry bombs and planting as many wall nuts as you can.

You can find a whole guide post in the discord server

finaly won the night 25 but the hard mode on day 3 the videos in youtube are diferent why the change? 

does the bonus sun trophy works in the hard modes? 

if not please someone one send a video on youtube on how to beat that one 

Yes, upgrades work in Hard mode. You can find a guide of H1-3 in the discord server.

could you send a link of the video or the guide here?

also for some reason i cant use the seapuffshroom in the water in stage 58

It's a known bug. I'll fix it in the next patch

so can you send the link of the video beating the 1-3 hard 

here or in youtube ?

Hola ( No speaking english XDD ).
No se si sea el unico pero con la nueva actualizacion hay muchas veces en las que la pantalla se congela luego vuelve y otra vez se congela.
Almenos para mi es injugable, ya que cuando estas a media partida de CUALQUIER NIVEL,  se "crashea" ( El programa PVZ dejo de funcionar).
Eso sumado al congelamiento que lo llamo de mala manera "lag", arruina la experiencia.
Los cambios me gustaron, la tienda es una estafa con los precios y la dificultad esta exelente.  <3

El juego tiende a lagearse horrible cuando se baja la barra de notificaciones. Si eso pasa intente pausar el juego hasta que pase el lagazo.

Por ahora no sé cómo arreglarlo, pero tal vez descargando software más actual para compilar en Android ayude. Ahí veremos en próximas updates.

(2 edits)

just fixing a misstype the sun shorroms give 15 in the early stage and 35 in the later they are better than the sunflower in the late game  

and the cherybomb is only hiting a 3x1 area like  only the front and back of where you plant it

please fix that 

also how am i gonna farm 15000 for the slot upgrade please lower that cost i dont think that even a week doing only whack a zombie can give that much


your game is really good and is giving me a really good challenge  the night round are giving me some trouble because of the sunmushorrom nerfed

im just stuck at night 25 i cant get past that one what should i use for a deck?

Peanut is really good and easily good enough until the final levels of the game

im trying man the freking necromaancer JUST BREAK MY WHOLE DEFENSE

i put a peanut in front of the last line (the waay left one ) he just made a grave in there throw my penut behind him and killed me

i can deal with almost anything but the statues and the necromancers they break my defense wayy too easy

I might consider the Sun-Shroom change. Talking about cherry bomb, there are two types, Single cherry (3 x 1) & Cherry Bomb (3 x 3).

The seed slot upgrade is not meant to be bought during the night, so yeah, maybe i'll increase the amount of coins you get.

Love the game, its a good bit more difficult than vanilla, but I like that. Most of the new plants are bangers.

I do not understand the final bossfight though. My understanding is that you need to survive until you get 9 planterns, and they sometimes show up in airdrops. I have yet to gigure out what determines how far you can dribe back the boss. Towards the end it just keeps crawling forward. I assume I missed someyhing, but idk what it is

(+1)

I passed that boss fight.

Can you give some tips? For examle, I have no idea what to do wuth scardy shrooms, they seem like a great backline until there is a delivery 1 away from the back, and the entire defense stops working

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